Rules and regulations

To ensure that all scores and times on this website are legit, a few simple rules need to be put in place. Most of these can be broken by the persistent cheater and this website is largely built around good faith; be good!


  • No daily challenges. As the seeds of daily challenges can be worked out, we allow only runs in the ordinary play mode. Please include in your video proof that your run is not a daily challenge, either by including the main menu or death message in the video. If you want to submit videos for daily challenges, we recommend checking out Spelunky Explorers.
  • Only Spelunky HD runs. This one is probably self-explanatory by now.
  • Only solo runs. Coop runs could be interesting but are not supported for now.
  • No hacks. All hacks that change the game code to make the game easier for the player are disallowed. This means that any UI hack (including transparency hacks) should be reported. On the other hand, the robot spawning trick is allowed. This puts player skin changes in a grey area, where they will usually be allowed; if you want to be the safe side, just stick to vanilla Spelunky.

Category definitions

All runs are assumed to satisfy the above rules. For speedruns, the completion time is that given by the game before the ending credits, and all runs start on 1–1 (see the comments above for how to do this in practice in a video).


  • High score. The score is that shown either on the death screen or the victory screen at the end of any non-daily challenge run. Completing the run is not necessary.
  • Any% speedrun. A run ending with the player completing the game.
  • Hell speedrun. A run ending with the player killing Yama and completing the game.
  • Low% speedrun. As an Olmec speedrun, but the player can not pick up any aids (including bombs, ropes, and damsels) in the process. Environmental items (such as pots, rocks, and mines) are allowed.
  • No-gold speedrun. The player has to complete the game having never had a score of more than $0 by the time of completion.
  • Eggplant% speedrun. The player has to complete the game after hitting Yama's head with the eggplant, triggering the eggplant music.
  • Low% hell speedrun. A run ending with the win criteria of both the Hell speedrun and the Low% speedrun combined. Unlike in the ordinary Low% category, the Ankh, the Hedjet, and the Scepter are allowed (but note that the Scepter can not be used actively).
  • No-gold hell speedrun. A run ending with the playing killing Yama having never had a score of more than $0 by the time of completion.
  • Low% no-gold speedrun. A run ending with the win criteria of both the Low% speedrun and the No-gold speedrun combined.
  • Big money speedrun. The player has to complete the game and get a final score (including the bonus for beating the game) of $500000.
  • All shortcuts speedrun. The player has to start from the tutorial and unlock all the Tunnel Man shortcuts. The timer begins with the choice of player character and stops when the final Tunnel Man dialogue is completed.
  • Shortcuts and Olmec speedrun. Besides completing the requirements of the All shortcuts speedrun, the player has to complete the game by defeating Olmec. The timer begins with the choice of player character and stops when the screen fades to black after the player leaves through the exit from Olmec's Lair.
  • Maximum any% speedrun. The player has to complete the game after having visited both The Worm and The Mothership.
  • Maximum hell speedrun. The player has to complete the game after killing Yama, and after having visited The Worm and The Mothership.
  • Maximum low% speedrun. A run satisfying both the conditions of the Maximum any% category and the Low% category.